Yesterday, I played my third league game of Blood Bowl, against my buddy J's Goblin team, the Karak Eight Peak Piercers. For those of you who don't play Blood Bowl, goblins are, perhaps, the weakest players you'll regularly see on the pitch. They're weaker and have poor armor, and the one special rule they have that really helps them (it makes it easier for them to dodge around) also makes it easier to kill them. On the bright side, they can take two big trolls and a handful of guys with special weapons (including a chainsaw!). They're also dirt cheap, so you can have a LOT of them. Anyway, on to the game!
I won the coin toss and forced J to kick. As I've mentioned, you want to have the first chance at doing serious harm. The starting weather was Very Sunny, causing a -1 Penalty to all Throw attempts, which seriously goes against my game plan (i.e. throw the ball way down the field and score a TD as fast as possible). The penalty actually stopped my first drive dead. J kicks off, and my thrower picks it up, rushes up the field and goes to throw a Short Pass to one of my Catchers, and fails. But he has Pass, so he gets a re-roll! And fails again. The pass scatters off out of my catcher's reach, and I managed a turnover on the first play of the game. Luckily for me, goblins are easy to knock over, so I managed to quickly recover the ball and score my first TD of the game.
Now I have to kick off to J. The common Goblin strategy is to hold your special players in reserve (Chainsaw Dude, Fanatic, etc.) until your opponent is kicking off, so they get maximum field time, as they get kicked out after a touchdown or end of the half. Unfortunately for J, I rolled a Pitch Invasion on the Kickoff Chart. This means that we roll a die for every player on the field, and on a six, the player is Stunned (placed face-down on the field). Not only did I manage to roll a six against four of his players, one was his mighty Fanatic. If the Fanatic is ever knocked off of his feet, he's out of the game, so J lost one of his most powerful players before he even took a step! I managed to stall J's drive and take the ball away, but he kept me out of the end zone and the half ended with the Elves up, 1 - 0. The game was already going entirely in my favor, as J only broke my players' armor a handful of times, and I had yet to suffer a single serious injury. On the other hand, he had one player ejected for getting caught fouling, both of his special weapon players were out of the game, and another player or two were out for the game due to injuries.
Without enough players to completely flesh out his half of the pitch, J placed most of his team on the line with a few back to receive the kickoff, starting the second half. The dice were against J once again, and I rolled a Blitz, meaning that I basically got a free turn before J got to act. My swift-footed elves tore down the field, one of my Blitzers killing a goblin on the way. J barely got his hand on the ball before it was knocked away, and I make a quick score. The rest of the half went much the same way. Now heavily outnumbered by stronger, faster players, the elves could single out goblins, gang up on the trolls and more-or-less do what they wanted. Two more elf touchdowns were scored, and the goblins' hopes for scoring a touchdown ended tragically when one of the trolls lifted a goblin to chuck him down the field. . .and stuffed him down his throat instead!
The end of the game saw the final score at 4 - 0, Philadelfia Eagles. The Eagles inflicted seven casualties on the goblins, including two Deaths, and suffered none in return. Thankfully, J is a good player, and we had one heck of a time yelling back and forth and dramatically rolling dice. The Eagles are sitting pretty after week three, with a record of 2W 1L, some skilled players, and a good amount of dough in the bank.